Welcome to my online portfolio. I am Freelance Character Artist for hire. Please use your Mousewheel, Thumbnails, Quicknav and JumpTo Function to easily browse through my works and feel most invited to send me an E-mail if you are interested in getting in touch. Firefox users can alternativly use CTRL ± to zoom.
Note: Some of the work displayed is work in progress and on-going, I apologize for the mess! I frequently try to update my folio, so please check back regulary !
Batman Alternative Universe Redesign | Work in pogress | 2007-2009
An attempt in recreating one of my favorite franchises with a certain twist.
Medium Armored KingGuard | 2008
A little thugish Character for middle aged setting.
KUDO (Work in progress) | 2006 - 2007
KUDO is a ongoing, living ThinkTank Game Project like many other personal projects. The initial idea is to create a idea pool and work on project related artworks (concepts, models, gamedesign etc.) to train art direction and consistency. My goal is to give every ThinkTank a rich universe and its very own character within their specs as well as proofing myself in other art disciplines.
Misc / assorted | 2005-2007
Some random stuff. Sculpts, concepts, paintings, testouts and other brainfarts.
I designed the majority of the Enemies, NPCs, Bosses, Main Character Suit, Variations and everything else related to characters for the GRIN Barcelona produced video-game adaptation of WANTED by Universal Studios, WANTED : Weaons of Fate.
Occasionally, I also created concepts for Player Weaponry, Props, Turrets and Environments. I worked closely with Creative and Art Direction to ensure we stay true to the franchise and get the right look from the movie into the game, including writing documents about character backgrounds and foundation in the universe.
SEGA Rally Xbox360 PS3 | SEGA | 2006
Created 15 track side buildings for Sega Rally Revo. The work included modelling, texturing and shading with diffuse-, normal- and specularmaps. All asset were done within 1-3 days in total. I was very happy to take the challange in creating environments for a next generation console and working together with the talented team of Valkyrie Entertainment.
Damnation | BlueOmega Entertaiment | 2005 - 2006
I created variation heads for Damnation. The work included modeling, sculpting, texturing and shading. Lot of photo-derrived stuff here...
Guildwars : Factions | NCSoft / ArenaNet | 2005
Created NPC characters for GuildWars : Factions. Work included modelling and texturing based opon a basemodel for proportions and skeleteon that was given by ArenaNet.
Fate2 | WildTangent | 2005
Fate 2 from WildTangent. Young target group oirented RPG. Unfortunately cancelled...
Saints Row | THQ / Volition Inc. with Streamline Studios | 2005
I created environment textures and next-gen shaders for buildings in Saints Row. The work included unwrapping, texturing, estimating on resolution for textures for the tight specs of the XBox 360 and bringing on decals. And of course to bring in as much grafitties from my friends into the game as possible! This work was done for Streamline Studios.
Heroes of Might and Magic 5 | UBIsoft / Nival Interactive | 2004
I created Characters and Creatures for Heroes of Might and Magic 5. The work included modelling, texturing and porting to Maya, aswell as the creation of Variations, LODs and Death Sequence models such as like the Golem.
I am a Character Artist with passion, dedication and commitment to artistic and technical quality. I feel comfortable in many art styles and disciplines and can cross several areas when needed. I fell in love with Game Art back in 2000 and since then tried to forge my skills to the needs of game production. My main speciality is, but not limited to, character design and execution and I always like to take new challenges in a diverse range of disciplines.
Design, Concept, Modelling, Sculpting, Texturing, Shading and beyond... Tools I use are Photoshop, 3dsmax and Mudbox along with other auxilia Tools. I occasionally also work in Maya, Zbrush, ShaderFX, Character Studio and Painter.