Welcome to my online portfolio. I am Freelance Character Artist for hire. Please use your Mousewheel, Thumbnails, Quicknav and JumpTo Function to easily browse through my works and feel most invited to send me an E-mail if you are interested in getting in touch. Firefox users can alternativly use CTRL ± to zoom.

Note: Some of the work displayed is work in progress and on-going, I apologize for the mess! I frequently try to update my folio, so please check back regulary !
QUICKNAV Personal Work & ThinkTanks | Professional | Resume Download | More
Personal & ThinkTanks
Recent works (Work in progress) | 2008
Recent personal stuff ive been working on lately.
0001_A_Honda.jpg

0001_A_NatalieSculpt02.jpg

0001_A_SONS_PlayerConcepts.jpg

0001_A_Sagat.jpg

0001_A_Sagat01.jpg

0001_G_Zangief02.jpg

0001_KenzoFaceWIP06.jpg

0001_KenzoWIP01.jpg

0002_CivilianHead.jpg

0002_CrewDoctor.jpg

0002_GypsyHelmet.jpg

0003_SpaceGranny.jpg

0010_SeaPirateLeaderSculpt01.jpg

0010_SonoftheUniverseWIP01.jpg

002_Kenzo_MainChar_sketch7.jpg
Batman Alternative Universe Redesign | Work in pogress | 2007-2009
An attempt in recreating one of my favorite franchises with a certain twist.
0001_AlternativeTwoFaceTex.jpg

0002_AlternativeTwoFace.jpg

003_clayface.jpg
Medium Armored KingGuard | 2008
A little thugish Character for middle aged setting.
0001_ASplash_MindKingGuardPose.jpg

0001_ASplash_MindKingGuardScenes.jpg

0001_BSplash_MidKingGuardFinal.jpg

0001_KingGuardFinal.jpg

0001_KingGuardFinalligh.jpg

0001_KingGuardWireframe.jpg

0001_MidKingGuard.jpg

0001_MidKingGuardFinalHead.jpg

0001_MidKingGuardHeadWIP08.jpg

0001_MidKingGuardWIP01_hands.jpg

0001_MidKingGuardWIP02.jpg
KUDO (Work in progress) | 2006 - 2007
KUDO is a ongoing, living ThinkTank Game Project like many other personal projects. The initial idea is to create a idea pool and work on project related artworks (concepts, models, gamedesign etc.) to train art direction and consistency. My goal is to give every ThinkTank a rich universe and its very own character within their specs as well as proofing myself in other art disciplines.
001_KUDO_Crowd_sculpt1.jpg

002_01CrowdWIP07.jpg

002_02CrowdWIP08.jpg

002_03CrowdWIP03.jpg

002_04CrowdWIP_flats.jpg

002_KUDO_Crowd_sculpt.jpg

003_KUDO_Collab_JetpackVender.jpg

005_KUDO_Tok_Concept.jpg

006_KUDO_TokHead_realtime.jpg

007_KUDO_Police_Concept.jpg
Misc / assorted | 2005-2007
Some random stuff. Sculpts, concepts, paintings, testouts and other brainfarts.
001_AsianChick.jpg

002_Fishermans.jpg

006_Birdie.jpg
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Professional
WANTED: Weapons of Fate | 2008
I designed the majority of the Enemies, NPCs, Bosses, Main Character Suit, Variations and everything else related to characters for the GRIN Barcelona produced video-game adaptation of WANTED by Universal Studios, WANTED : Weaons of Fate.


Occasionally, I also created concepts for Player Weaponry, Props, Turrets and Environments. I worked closely with Creative and Art Direction to ensure we stay true to the franchise and get the right look from the movie into the game, including writing documents about character backgrounds and foundation in the universe.




001_WANTEDSuit.jpg
SEGA Rally Xbox360 PS3 | SEGA | 2006
Created 15 track side buildings for Sega Rally Revo. The work included modelling, texturing and shading with diffuse-, normal- and specularmaps. All asset were done within 1-3 days in total. I was very happy to take the challange in creating environments for a next generation console and working together with the talented team of Valkyrie Entertainment.

001_Sega_Church.jpg

002_Sega_Market.jpg

002_Sega_Powerplant.jpg

003_Sega_MedCenter.jpg

004_Sega_Tower.jpg

005_Sega_BuildingRealtime.jpg
Damnation | BlueOmega Entertaiment | 2005 - 2006
I created variation heads for Damnation. The work included modeling, sculpting, texturing and shading. Lot of photo-derrived stuff here...
BoomTown_2.jpg

BoomTown_WIP04.jpg
Guildwars : Factions | NCSoft / ArenaNet | 2005
Created NPC characters for GuildWars : Factions. Work included modelling and texturing based opon a basemodel for proportions and skeleteon that was given by ArenaNet.
001_GuildWars2_crafter.jpg

002_GuildWars2_weaponsmith.jpg
Fate2 | WildTangent | 2005
Fate 2 from WildTangent. Young target group oirented RPG. Unfortunately cancelled...
001_Yeti_WIP08.jpg

002_firetoad_WIP12.jpg
Saints Row | THQ / Volition Inc. with Streamline Studios | 2005
I created environment textures and next-gen shaders for buildings in Saints Row. The work included unwrapping, texturing, estimating on resolution for textures for the tight specs of the XBox 360 and bringing on decals. And of course to bring in as much grafitties from my friends into the game as possible! This work was done for Streamline Studios.
001_SaintsRow_Brownstone.jpg

002_SaintsRow_Blockshop2.jpg
Heroes of Might and Magic 5 | UBIsoft / Nival Interactive | 2004
I created Characters and Creatures for Heroes of Might and Magic 5. The work included modelling, texturing and porting to Maya, aswell as the creation of Variations, LODs and Death Sequence models such as like the Golem.
pw_homm_earthelemental.jpg

pw_homm_fireelemnatl.jpg

pw_homm_golem.jpg

pw_homm_golem_lod.jpg

pw_homm_golem_upgrade.jpg
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Resume download
Resume and Contact info in delightful MS word format
Resume and Contact Info in the irresistable pdf format

I am a Character Artist with passion, dedication and commitment to artistic and technical quality. I feel comfortable in many art styles and disciplines and can cross several areas when needed. I fell in love with Game Art back in 2000 and since then tried to forge my skills to the needs of game production.
My main speciality is, but not limited to, character design and execution and I always like to take new challenges in a diverse range of disciplines.

Design, Concept, Modelling, Sculpting, Texturing, Shading and beyond...
Tools I use are Photoshop, 3dsmax and Mudbox along with other auxilia Tools.
I occasionally also work in Maya, Zbrush, ShaderFX, Character Studio and Painter.

Currently i work Freelance for hire. I worked for GRIN Barcelona, Guerrilla Games, Rockstar Vienna and contributed to a plenty of titles with freelance work.

Stephan Viranyi
Cell: +49 176 / 27 65 75 54
stephko @ viranyi.de

Adress upon request

ICQ: 120540698
AIM: StephanViranyi
Y!: stephanviranyi
MSN: stephanviranyi@hotmail.com
View Stephan Viranyi's profile on LinkedIn
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more
More stuff? Here you go!
Link to 2006 Showcase portfolio
Link to old portfolio
Polycount community Boards (great game artists here!)
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Copynote
All material carried by this site, including but not limited to all images, videos, sounds and texts, are copyright © 2000-2007 Stephan Viranyi. All rights reserved. Exceptions are mentioned, these copyrights belong to the mentioned, the respective owner.
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